Archive for category Other Thoughts

The Elder Scrolls V: Skyrim Review

Posted by admin on Friday, 30 December, 2011

After clocking in over seventy hours, clearing eighty-six dungeons, completing forty-one quests and mastering two Guilds, my to-do list right now is still a mile long. I’d tell you about all the incredible things I’ve done in the newest addition of the Elder Scrolls, but we would be here for awhile, and Skyrim is really calling my name.

For the first few minutes, Skyrim really didn’t take my breath away like I thought it would. While this is an evolution of the Oblivion formula in a lot of ways, voice acting and animations are still less than top notch. Characters completely butcher the normal flow of communication, and rob any sense of tension from the setting. The action is generally well-scripted, especially in the main quest, but it still feels like the game is barely holding it all together at times. It doesn’t detract from the game experience in a huge way, but the next evolution of storytelling this is not.


The character models, especially for non-humans, are much improved.

Almost every other area has been overhauled from Oblivion, with at least as much influence being drawn from Fallout 3. Pickpocketing, lockpicking and conversation work just like Bethesda’s reworking of the apocalyptic masterpiece. You are no longer bound to major and minor skills; each of the 18 skills contributes to your overall level, as well as discovering new locations. Although the different races each get small boosts in certain skills, no inherent skill modifiers exist, allowing much more flexibility in character customization. At every level, you get to choose a perk to apply to one of the skills. With over 250 perks to choose from, these game changing abilities must be weighed appropriately, and are an absolute blast to experiment with. Weapons are split into One and Two Handed varieties as opposed to weapon type, and Acrobatics and Athletics have been completely removed.


With the implementation of dual-wieldin, battlemages are now more viable, and fun, in combat.

Combat is miles ahead of its predecessor, featuring several distinct and viable fighting options. Stealthy archers, dual-wielding powerhouses, two-handed berserkers, classic sword-and-shield fighters and battlemages all provide a unique flavor to combat. The spell system is particularly fun, allowing you to combine or dual-wield spells to suit your needs. Mages can dual wield a Ward and a Shock spell for example, or you can wield a mace in one hand and a cure spell in the other. Most encounters are tense and exciting, but there are still plenty of ways to “cheese” the system, especially with magic and archery. Thord person perspective play is now viable, and can come in handy while sneaking, but I still prefered the first person viewpoint. An ingenius new Favorite system keeps all your best magic, items and equipment just a couple button presses away.

While the quests are generally well-written and epic enough, dragon fights, a big selling point, left me unfulfilled. They are introduced very early on, but your typical cave bear will put up more a fight that some dragons, making them little less than mobile loot boxes. The best stories, however, come from the myriad miscellaneous quests and dungeons strewn throughout Skyrim. In one random cave I found a mad sorcerer trying to raise a Skeever army, while in another I found a Troll eating a man carrying a sword he had named Trollsbane. It seems as though every one of the over 100 dungeons have some interesting quest or item to discover, with little to no repetition. Every cave, tower and ruin has a built in escape route at the end for your convenience, and the game smartly lets you know which dungeons you’ve cleared. I literally spent my first thirty hours with the game doing nothing but finding and clearing random dungeons, and was continually blowed away by the new stuff I was finding. Let me be clear: This is the best dungeon crawler every created.

Dragon fights are generally unexicitng affairs,, but totally worth the benefits.

Along with the main quest and side quests, four Guilds are included. The Thieves Guild and the Dark Brotherhood return, along with new options for fighters and mages. Melee fans can llok forward to the Companions, a group of fighters that guard a terribly lupine secret. Even better though is the mages option, the College of Winterhold. Obtaining spells can be somewhat of a pain, so I would recommend traveling there early on for easy access to a variety of spells. All four Guild questlines are well done and, thanks to a new Radiant Quest system, provide endless randomly generated quests. If that wasn’t enough content, you’ll likely be unable to walk fourteen steps in a major city without some random passerby mentioning something that adds a new objective to your log, as well as the occasional courier delivering some new news.

The best thing about Skyrim is that it gives back at least as much as you put into it. For every hour I spend playing it, I uncover about two hours worth of gameplay I’ll need to do next time. Miscellaneous activities like Smithing and Enchanting are a blast to dig into, and the wealth of options make every game experience drastically different. A few odd glitches and bugs permeate the experience, but rarely derailed it. Once, as I was strolling through the courtyard at the mages College, a dragon attacked me and my fellow apprentices. Instead of helping me, one of them grumbled that I shouldn’t be wasting his time with inane conversation. Hey buddy, there’s a friggin dragon attacking! Too many systems are also easu to exploit, I was able to easily rob stores blind while th owner was there, and I killed most bosses by hiding behind a rock and launching arrows at them. As often as I saved (roughly every 1.6 seconds), I wish the save system did a better job differentiating between saves of multiple character, although it’s nice that it automatically holds your last three auto-saves.

Standing Stones replace birthsigns, and can be swapped by activating one. I worship the Steed Stone…you’ve probably never heard of it.

Skyrim may not push any graphical or narrative limits, but it is an absurd amount of fun, and one of the biggest time sinks in recent memory, or otherwise. My mind is still buzzing over finding new powers and exploring new dungeons. I can’t recommend Skyrim enough, and every gamer should experience this masterpiece.


Top 10 Online Competitive Multiplayer Games

Posted by admin on Thursday, 15 December, 2011

While motion controls and 3D are all certainly nice, online play is the defining innovation of this console generation. What’s better tha battlig people from all over the world, right from your very own couch? Nothing, that’s what.

This list, is our top 10 online competitive games to annhiliate your friends with. MMO’s have been excluded for obvious reasons; so without further ado, here’s the top 10.

10. Mortal Kombat

All due respect to the competitors that kame before it, Mortal Kombat is the ultimate kompetitive fighting game. Mortal Kombat brought a visceral touch to video games that it was sorely lacking, and turned out to be a bloody good time to. Oh, and did you notice I replaced all my hard c’s with k’s? How klever.

Publisher: Warner Bros. Interactive

Developer: NetherRealm Studios

Platform(s): PS3 | Xbox 360

Release Date: April 19, 2011

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9. Assassin’s Creed: Brother Hood

We were all surprised when Ubisoft announced it was bringing multiplayer to its star franchise, we were all a little surprised. It seemed an odd fit for such a powerful single player experience (cough BioShock 2), but after we got our hands on it, all doubts were assuaged. Chasing down your target whilst eluding your own would be assassin was alarmingly fun. The upcoming Revelations looks to refine the experience, and I have little doubt it will be amazing.

Publisher: Ubisoft

Developer: Ubisoft Montreal

Platform(s): PS3 | Xbox 360 | PC

Release Date: November 16, 2010

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8. Counter Strike: Source

The pinnacle of competitive FPS play, Counter-Strike could be a brutal game. Based on a mod of the original Half-Life, Counter-Strike proved to have a skill curve as high as any full retail release, and instantly developed a cult following. The fact that people are still playing a mod based off of a game well over ten years old is a testament to its resiliency.

Publisher: Valve

Developer: Valve

Platform(s): PC

Release Date: November 1, 2004

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7. Gears of War (Series)

Cliffy B may be a lot of things, but you have to hand it to the man. He knows how to make a hell of a game. Gears of War was the first Xbox 360 title to really blow up on Xbox Live, and, like it or not, Xbox is the undisputed king of console online multiplayer. The super polished Gears series is a hell of a lot of fun, and Gears 3 is looking to blow the series out of the water.

Publisher: Microsoft Game Studios

Developer: Epic Games

Platform(s): Xbox 360 | PC

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6. Battlefield (Series)

The console crowd has just recently got to taste it, but Battlefield and its many different flavors have been wowing gamers since 2002. The focus on large scale yet personal combat resonated with many gamers, and it has become one of the highest selling series ever, and the best part is it keeps getting better. The recent Bad Company spin-offs brought the war to consoles, offering an experience as polished as its brethren.

Publisher: Electronic Arts

Developer: DICE

Platform(s): PS3 | Xbox 360 | PC

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5. Defense of the Ancients

The second mod to make the list, this one based off Warcraft III. Defense of the Ancients is so popular it spawned its own genre, dubbed “action RTS”, and, despite being notoriously unfriendly to new players, has remained a powerful force in the online community. Competitive matches don’t get much fiercer than DotA, but it has sadly remained just out of the mainstream. However we do have high hopes for Valve’s upcoming DOTA 2 release.

Platform(s): PC

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4. StarCraft (Series)

A game that most defiantly has not remained outside the mainstream, when StarCraft released in 1998 it redefined the term balance for an RTS, and game Koreans something to do for the rest of their natural lives. A thinking man’s game, StarCraft online versus matches are hyper intense matches of the mind, unless you get swarmed by Zerglings, loser.

Publisher: Blizzard Entertainment

Developer: Blizzard Entertainment

Platform(s): PC

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3. Halo

As powerful as Microsoft has become in the video game industry, let it never be forgotten that they owe it all to a botched strategy title turned shooter created by a small studio named Bungie. While expectations were high, Bungie created one of the most important launch games ever, establishing Microsoft as a serious player in the console war, and redefining console FPS forever.

Publisher: Microsoft Game Studios

Developer: Bungie

Platform(s): Xbox 360 | PC

Release Date: November 15, 2001

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2. Left 4 Dead

There are few companies that can take such simple concepts, such as four survivors versus a horde of zombies, and turn them into such fun and polished experiences. Left 4 Dead is a case study on that concept, and can be, simply put, one of the most fun games ever made. Playing as the infected is such an empowering experience, and few other games have effectively encouraged teamwork like Left 4 Dead. You may be screaming at your friend to rescue you from a smoker, but you’ll be having a blast the whole time.

Publisher: Valve

Developer: Valve

Platform(s): Xbox 360 | PC

Release Date: November 17, 2008

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1. Call of Duty

Was there any doubt? The undisputed king of online FPS, Call of Duty is in a league of its own. Infinity Ward ground away all the rough spots of online console shooters with Modern Warfare, and subsequent titles Modern Warfare 2 and Black Ops have sold like gangbusters. Everybody has Call of Duty. Millions of people wage the never-ending war every day, and even Activision can’t seem to keep this series down. Call of Duty is a seemingly invincible juggernaut, and our pick for number one.

Publisher: Activision

Developer: Infinity Ward

Platform(s): PS3 | Xbox 360 | PC

Release Date: October 29, 2003


PS3/X360/PC Review – ‘The Cursed Crusade’

Posted by admin on Wednesday, 26 October, 2011

Set at the end of the 12th century and centered around a pair of cursed warriors fighting to save their souls, The Cursed Crusade marries the beauty and wonder of medieval Europe with thrilling adventure and dark fantasy.

Atlus is best known for RPG games. They have developed and published games since the NES era, but the Persona series is what really put them on the map. Anytime they get out of that RPG comfort zone, players and critics take notice. Sometimes the game is a big surprise, as was the case with Catherine and Rock of Ages, both released earlier this year. Other times, it’s a big disappointment. Such is the case with The Cursed Crusade, a hack-and-slash game that fails to stir up any excitement.

You play as Denz de Bayle and Esteban Noviembre, two mercenaries who are cursed to hell once death defeats them. De Bayle joins the Fourth Crusade to find his father, who had left on the Third Crusade. Along the way, they discover that there’s a way to break their curse. It is up to the duo to find out how before another cursed crusader keeps the secret to himself.

The basic principles of a hack-and-slash game are all present in The Cursed Crusade. Players can unleash combos on enemies, parry attacks and block. In some cases, they can even use environmental objects, such as barrels, to stun the enemy and get in some free hits. Finishing levels and completing bonus objectives give you points, which can be spent on powering up one of five traits — armor, health, strength, etc. — and the ability to learn new combos.

There are a few things that change up the basic combat a bit. You can pick up a variety of weapons along the way, such as lances, maces and shields. Some can even be combined, so wielding both a sword and mace is plausible, and combos for all weapons and weapon combinations can be learned once the weapon is picked up for the first time. Also, all weapons are fragile and break after excessive combat, so it’s normal to search out and swap weapons during combat.

The gameplay revolves around your warriors’ curse. Either through specific points in the story or the press of a button, both de Bayle and Noviembre can enter a cursed mode, which amplifies their powers. They can set their surroundings ablaze and unleash fireballs, but they can also find and break parts of the environment to access other locations. They can also defeat wandering spirits, freeing them in the process, and purify unholy crucifixes with their fire. A meter that is filled through enemy kills is drained first; unless the duo escapes the state, the health meter begins to drain as well.

There are a myriad of things wrong with the gameplay in The Cursed Crusade. The combat system always has you locking on to an enemy, and it stays locked on regardless of whether another person is closer to you. The lock-on issue persists when throwing fireballs and when you’re in the middle of a combo, causing you to hit air once the enemy dodges your attack. The use of environmental objects is a nice touch, but it’s impossible to take advantage of it unless you happen to spam the A button when the game decides that you should pick up the object. Though there are a plethora of combos to buy, none of it matters since just about every enemy can be defeated with the same three-hit combo mixed in with a stun move to ensure they don’t get the upper hand. Every weapon feels the same in swing rate and damage, so the only reason to pick up every weapon would be to see the different finishing moves.

Weapon durability is another problem. Every weapon feels fragile to the point where you can’t make it through the shortest level without replacing your blade at least twice. The forced variety isn’t so bad until you realize that it’s difficult to pick up weapons. It’s never easy to find a weapon that belonged to a recently downed enemy, especially when some disappear the minute they’re dropped. Even if you do find the weapon in question, you never see an animation to indicate that the replacement took place. All you can rely on is the prompt that appears when standing over the weapon. While it ultimately works out, the process could’ve been handled better.

The game pace also feels broken. The combat tutorial takes place after you’ve faced off against a medium-scale battle and first boss fight, making the tutorial feel pointless. Most levels don’t give you the chance to explore since the game transports you to the next area via a cut scene once the last enemy has been defeated. Cut scenes seem to be the biggest culprit in destroying the game flow. The Cursed Crusade has more than its fair share of cut scenes, even dedicating whole levels to them. It wouldn’t feel too bothersome if the story was ere excellent, but the tale is average at best. There are no plot twists, and the characters are so one-dimensional that any surprises are easily solved. Worst of all, the scenes repeat. You can expect to hear about how de Bayle expects his father to right the family wrongs, Noviembre repaying debts to him, and the constant decay of the crusaders. The cut scenes love to hammer home these points until the end credits roll.

Your partner AI performs rather poorly most of the time. At first, it seems like he could be a competent fighter. However, facing off against anything more powerful than a simple blue soul shows that he can stun enemies, but you’ll need to initiate a finishing blow. When fighting multiple people, your companion rarely gives you a hand with an enemy, and you’ll likely find him lost or stuck behind a wall unless it’s time to hit a switch or move to the next area. It is also difficult to find him when you need to perform the tag maneuver that replenishes your health bar, causing you to suffer an unnecessary death when playing on the higher difficulty levels.

Multiplayer solves the issue of the spotty companion AI, though finding someone to play along isn’t an easy task. Although The Cursed Crusade has been released in Europe for two weeks, you can’t find a soul to partner with for online play. During offline play, you can have the screen split horizontally or vertically, which is a nice option that few games employ. The title suffers from the same flaws as single-player gameplay, but the difficulty doesn’t get amplified, and the same amount of enemies appear on-screen as before, so no real effort was expended in improving co-op play.

Graphically, the game exemplifies the term “mixed bag.” The character models aren’t too bad, though their colors make it hard to tell which one is friend or foe. The environments also look fine, especially when they switch over to the curse-induced red hues and fire. From here, everything else goes downhill. The physics applied to some objects is laughable. A large wooden door may take supernatural fire to destroy, but its large fragments can be tossed aside like paper when you walk near them. Animations look decent but are marred by the constant clipping of objects and, in some cases, objects failing to connect.

Cut scenes are either exaggerated or simply don’t exist. It doesn’t get any better during combat, especially for finishing moves. You’ll see the blade puncture the body, but it doesn’t feel like any effort was made to create or at least mask a puncture wound. Some simply have the weapon strike the wrong place, such as a two-sword finisher that kills the opponent through constant leg stabs. There are other examples of the poor graphics, but that should be convincing enough.

The sound carries the same traits as the graphics. A majority of the voices are good, though you can tell that there wasn’t much of a budget to hire more actors. The boss fight in Croatia utilizes the same voice actor for both the boss and de Bayle. The lines are also pretty bad, and it gets tiresome all too quickly.  Everyone constantly whines about the curse, and Noviembre has a need to throw in some Spanish to re-emphasize that he is from Spain. This unneeded emphasis is highlighted by the fact that everyone else comes in with perfect English and American accents despite hailing from locations like France, Italy and Constantinople. The score is fine, with some well-orchestrated music that makes the affair feel epic. The moonlight escape from the castle provides a good example, as it feels more country than medieval. The sound effects are fine when they decide to play.

At best, The Cursed Crusade is mediocre. The plot is bland, but the cut scenes try to shove the story down your throat at every opportunity, causing an adverse reaction. The gameplay feels shallow despite its attempts at depth, and the AI on both sides displays no intelligence at all. Though there are a few instances of quality on display, the graphics display far too many bugs, and the sound is just as bad. Coupled with the fact that Atlus chose to release a game when almost every big game is set to come out on a weekly basis, and one has to believe that both the publisher and developer set this out to die instead of trying to spend some time to make this even a little bit better. Unless you have to play every game out on the market, there isn’t much of a reason to seek out this game.


Cute Angry Birds Figure Plush Toy – Set of 5 (Small Size)Only $14.82

Posted by admin on Tuesday, 20 September, 2011

What’s the hottest Iphone game in 2011?
No doubt, ANGRY BIRDS must be one of it.
Have you enjoyed the game? It’s time to collect some cute toys from the Game!!!
You’re watching a set of 4 cute soft plush toys green pig from Angry Birds

Description:

- Made of soft plush + inside PP cotton material
- With suction cup for easy hanging
- Great gift for Angry Birds fans


Apple is working on a television for 2012, sources say

Posted by admin on Thursday, 8 September, 2011

Apple is almost certainly working on a digital television based on its iOS operating system, according to multiple sources in Silicon Valley.

An Apple-based television makes sense in light of Apple’s continued expansion out of the computer industry into the larger consumer electronics market. But is it real?

Multiple reports, as well as sources interviewed by VentureBeat, support the rumor, which is widespread among the gadget industry.

* Piper Jaffray analyst Gene Munster, a longtime Apple analyst, predicts that Apple will produce a television in  late 2012 or early 2013. In an interview with VentureBeat, Munster cited multiple sources, including component suppliers as well as an internal Apple source, to back up his theory. Munster predicts this will be an actual TV, not just a set-top box, and most likely running a version of iOS. (Note: Munster made a similar claim in 2009, except then he said that Apple would have a TV by 2011. He now says “I think the probability is almost zero that it will be this year.”)
* Venture capitalist Stewart Alsop, of Alsop Louie ventures, lent credence to the “iTelevision” theory in an interview with VentureBeat. Alsop sits on the board of media hardware maker Sonos, was formerly on TiVo’s board, and follows the hardware industry closely. He says he has heard from multiple sources throughout Silicon Valley that the Apple television project is underway.
* The Wall Street Journal mentioned that Apple is “working on new technology to deliver video to televisions, and has been discussing whether to try to launch a subscription TV service,” according to “sources familiar with the matter.” That’s typically code for an inside source.
* And Cult of Mac notes that the time may be ripe for Apple to make a television, as high-end TVs have started to dip below the $1,000 price threshold.
* Even former Apple CEO Steve Jobs turned the wheels of the rumor mill in 2010, saying that it made sense for Apple to integrate its technology into television sets.

Apple has been testing the waters with its AppleTV, a set-top box that provides access to movies and TV from iTunes as well as other online video content. The company has a number of partnerships with movie studios and television networks, giving it an impressive content library. And its lightweight iOS operating system seems ideally suited for consumer devices (the OS is already under the hood in AppleTV).

Alsop figures the only thing holding Apple back is the cost of LCD screens, which has been a limiting factor in all of Apple’s iOS products since 2007.

The company initially planned to make a tablet when it started planning a touchscreen-centric computer in the mid-2000s. But, Alsop says, the cost of the display was prohibitively expensive, so Apple instead focused on applying the technology to a device with a smaller, cheaper LCD: The iPhone.

The price of LCD panels has droped fairly steadily, thanks to increased manufacturing efficiency, so eventually quality screens became cheap enough to make the 9.7-inch iPad economically feasible.

It won’t be long, Alsop predicts, before 15-inch or 19-inch touchscreen televisions running iOS hit the scene, probably in time for the 2012 holiday season. That’s big enough to be a serviceable TV for the kitchen, bedroom or dorm room.

More importantly, iOS will enable Apple to transform the television into something that doesn’t just show videos, but also plays games, runs apps, lets you check your schedule and tweet about what YouTube movie you happen to watching at that moment.

And it could tie seamlessly into other Apple devices, like the iPhone, iPad and MacBook Air, giving the company an enviable full-circle consumer product line. The vision might look something like what Corning, the makers of Gorilla Glass (widely believed to be the glass used for the face of the iPhone and iPad), predicted in a promotional video it published in February, below.

“You look at TVs in Best Buy and they’re the same damn things that they’ve been building for 30, 40, 50 years,” said Alsop. Although the display technology has changed and the screens are flat and high-resolution now instead of huge, low-res cathode screens, the fundamental act of watching TV is pretty much the same: Sit back and flip the channels.

“Apple will do to television manufacturers what it did to phone makers with the iPhone,” Alsop said.


Electronic Arts’ The Sims Social hits 4.6 million daily players a week after launch

Posted by admin on Wednesday, 7 September, 2011

Electronic Arts’ latest Facebook game, The Sims Social, has picked up more than 4.6 million daily active users after launching a week ago, according to AppData.

The Sims Social was the fastest growing social game this week, picking up 2.6 million daily active users as of the beginning of the week and 1.2 million daily active users today alone. That’s compared to Zynga’s smash hit Empires & Allies, which lost around 328,000 daily active users today. Frontierville, another Zynga game that recently released a new sub-game called Pioneer Ville, lost around 220,000 daily active users today, according to AppData.

Electronic Arts’ newest social game looks like it will give Zynga — which hasn’t really faced any stiff competition in Facebook games — a run for its money. That’s because the game has a massive franchise and name behind it, along with a development team that has a pretty stellar track record. EA has sold more than 140 million copies of the The Sims and its sequels and expansion packs and has generated around $3 billion in revenue from it.

The Sims Social is basically a lightweight version of The Sims built into a browser on Facebook. The team behind The Sims and casual games maker Playfish both worked on the game. Electronic Arts bought Playfish in 2009 when it was vying with social games maker Zynga for the top social gaming spot. Zynga has since lurched ahead and claimed the top spot, with 264 million monthly active.

Before The Sims Social launched, Electronic Arts had around 29 million monthly active users, according to AppData. The company has since risen to around 34.6 million monthly active users, passing social gaming company Wooga (which has around 34 million monthly active users).

The Sims was a smash hit with casual gamers because it was a very light game that was easy to get into and offered a lot of depth. You basically control a “sim” as it lives its life and try to achieve lifetime goals — which lets gamers accomplish whatever they want to do in the game.  The games are known for having tongue-in-cheek humor and sharp writing.

Electronic Arts has not-so-quietly established a fierce casual and social gaming team. The company bought Playfish back in 2009 and also bought casual games maker PopCap for $750 million. Both teams have made successful games, and once the PopCap deal closes, there’s a good chance Playfish will be working with casual games maker PopCap.


10 Best Laptops For College Students

Posted by admin on Wednesday, 10 August, 2011

Those individuals who are about to go to college for their higher studies and they are looking for a laptop that will accompany them during their time in college, lets check out some of the best laptops for college purpose. But first thing is how they are going to find the best suitable laptop that can perform all type of functions including multimedia, assignments and many others. There are lots of thing that are very important when buying a laptop for your college i.e. weight, size and the most important factor is to check the CPU speed, RAM size, Hard disk and optical drive.
Another very important point is the battery timing. Students will not be able to charge their laptops at college. According to the present market price may be the secondary factor. So after hours of searches and focusing on the above mentioned factors I have gathered the information about the 10 best laptops for the college students.
10. HP G62-340us:

Specification:
CPU: 2.0 GHz AMD Athlon II Dual-Core Processor
Hard Drive: 320GB
Memory: 3GB DDR3
Optical Drive: LightScribe SuperMulti 8X DVD±R/RW
Operating System: Windows 7 Home Premium 64-bit
Additional Features: Webcam, 5 in 1 memory card reader and Wi-Fi.
9. Toshiba Satellite L455:

Specification:
CPU: Intel Celeron Processor 900
Hard Drive: 250 GB
Memory: 2GB DDR2
Optical Drive: DVD-SuperMulti drive
Operating System: Windows 7 Home Premium (32 Bits)
Additional Features: memory card reader and Wi-Fi
8. Compaq Presario CQ61:

Specification:
CPU: 2.0 Intel Pentium Dual-Core Mobile Processor T4200
Hard Drive: 320 GB
Memory: 3GB DDR2
Optical Drive: SuperMulti 8X DVD±RW with Double Layer Support
Operating System: Genuine Windows Vista Home Basic 32-bit
Additional Features: Webcam and memory card reader
7. Asus A52F-XA1:

Specification:
CPU: Intel Pentium Dual Core P6100
Hard Drive: 320GB Hard Drive
Memory: 4GB of DDR3 RAM
Optical Drive: Super Multi Optical Disk Drive
Operating System: Windows 7 Home Premium (64 bit)
Additional Features: Webcam and Bluetooth.
6. Samsung Q430:

Specification:
CPU: 2.26 GHz Intel Core i3-350m
Hard Drive: 320 GB
Memory: 3GB DDR2 RAM
Optical Drive: DVD+/-RW +/-DL
Operating System: Windows 7 Home Premium (64 bit)
Additional Features: Bluetooth, Wi-Fi and memory card reader.
5. Toshiba satellite C655-S5118:

Specification:
CPU: Intel Core i3-370M Processor
Hard Drive: 320 GB
Memory: 3GB DDR3
Optical Drive: DVD-SuperMulti drive
Operating System: Windows 7 Home Premium (64-bit)
Additional Features: Bluetooth, Wi-FI and memory card reader.
4. ASUS U41JF-A1:

Specification:
CPU: 2.53 Intel Core i3-380M
Hard Drive: 500 GB
Memory: 4GB DDR3 RAM
Optical Drive: DVD RW/DVD ROM
Operating System: Microsoft 7 Home Premium (64 Bit)
Additional Features: Memory card reader, Wi-Fi, Bluetooth and Webcam
3. Acer Aspire TimelineX AS4820T-7633:

Specification:
CPU: 2.4 GHz Intel Core i3-370M dual-core processor
Hard Drive: 320 GB SATA
Memory: 4 GB DDR3
Optical Drive: 8x SuperMulti DVD±R/RW
Operating System: Windows 7 Home Premium (64-bit)
Additional Features: Webcam, Wi-Fi and memory card reader
2. Toshiba Satellite E205:

Specification:
CPU: Intel Core i5-430M
Hard Drive: 500 GB
Memory: 4GB DDR3 Ram
Optical Drive: Slot loading super multi DVD with labelflash
Operating System:
Additional Features.
1. Apple Macbook Pro MC700LL 13.3 inches /A:

Specification:
CPU: 2.3 GHz Intel Core i5 dual-core processor
Hard Drive: 320 GB
Memory: 4GB DDR3 RAM
Optical Drive: 8x slot-loading SuperDrive (DVD±R DL/DVD±RW/CD-RW)
Additional Features: Wi-FI, Bluetooth and memory card reader.


iPad 3 release date may be preceded by iPad 2S with iOS 5 midseason

Posted by admin on Monday, 8 August, 2011

The iPad 3 will wait to surface until the spring after all, but the iPad 2 won’t get its full run according to the latest tea leaves which place Apple in the position of yanking the iPad 2 in favor of a midseason replacement model this fall to coincide with the release of iOS 5. While it won’t likely be called iPad 2S, it would fall along the lines of the same strategy Apple used with the iPhone 3GS a couple years ago: take the existing model, boost the specs without changing the inside, and use it as a temptation to get people to upgrade who want something faster, roomier, and with a longer lasting battery. Whether Apple can pull off such specs within the current iPad 2 framework is another matter, as the iPad 2 already uses the hot new dual-core A5 processor and offers a ten hour battery. But the tea leaves instead seem to be pointing to the idea that the iPad’s screen could be the ticket to buying Apple a “new” iPad model for the next six months without having to jump the gun on the iPad 3. In short, here’s what Apple could do to the iPad 2 to make give it a midseason boost on its way to the iPad 3 era.

Screen quality: The iPhone 4 introduced retina display, which offered an essentially perfect display experience to the naked eye. But the iPad 2, while offering a better screen over the iPad 1, couldn’t quite pull that off. Many assumed retina display might arrive in time for the iPad 3. But the tea leaves now say sooner.

Camera boost: The rear facing still camera on the iPad 2, in a word, sucks. It’s not up to par with either the rear facing video camera or the front facing camera. If Apple can wedge a better still camera into an iPad 2S, it’ll make for an easy sell for those who want to use their iPad 2 to take still pictures of something other than their own face.

Colors: Has the white-vs-black era of Apple’s iProducts played out? There’s talk that the next iPhone will be bare metal, perhaps in a choice of real colors, instead of the usual black and white. If so, Apple could go the same route with an iPad 2S.

iOS 5 enhancements: iOS 5 will run on the current iPad 2 and previous iPad 1, but as users have learned over the years, new versions of iOS tend to have more to offer on newer faster hardware. Apple could tie certain high-horsepower features of iOS 5 for iPad to the iPad 2S in the hopes of motivating people to upgrade. This would in turn act as a bridge for when the iPad 3 arrives later this year with iOS 5.2 or iOS 5.3 in tow, with even more model-specific features.

So is an iPad 2S likely this fall? On the one hand, it’s a nice way to leverage the iOS 5 for iPad launch, as well as to motivate those to buy an iPad 2S who skipped the iPad 2 because they couldn’t find one in the early months of barren inventory during launch. Then again, such a move would feel like a solution in search of a problem, as the iPad 2 already has about ninety percent of the tablet market. Only Apple knows for sure, for now. Here’s more on the iPad 3.


The Functions of a Night Light

Posted by admin on Saturday, 30 July, 2011

In our daily life, we can see a number of lights everywhere. They are not only beautiful, but also work very well for people. Especially in the evening, night lights can bring great convenience to people.

One month ago, I ordered a night light from the website of VRS. This website was really great. There were so many interesting gadgets that I couldn’t make a choice quickly. The prices of the products were much cheaper than other websites. The most important thing was that VRS provided free shipping for customers. About a week later, I got my light. It was quite delicate and cute. The night light contained some lavender essential oil. When heated, the essential oils might volatilize effectively. At the moment, it could help people relieve nervous tension, ease the pressure, balance mood, promote sleeping, relieve headache and kill insects. Smelling the intoxicating fragrance, you would feel that you were bathing in the vast forest, flowers and fruits. So, there was no doubt that the night light with lavender essential oil had the unique role of physical therapy and health care.

Generally speaking, the night light could generate soft light, produce a similar moon lighting effect, create a warm lighting environment to help people calm down and fell asleep. Even it could be used as a walkway light to save electricity. In addition, a lot of night lights can also be used for decorating. Due to their beauty and utility, they are becoming more and more popular.


Want To Know More About Video Games?

Posted by admin on Friday, 29 July, 2011

With the rapid development of modern society, the pace of people’s life is becoming faster and faster. People are facing greater life stress. People are willing to look for more effective methods to relieve stress. Due to the background of society, video games came into being. More and more people show great interest in them. So video games are facing greater markets.
It is well known that video games can be called electronic games. Video games mean a use can make an interaction with the video equipments. According to the genre, video games can be divided into role playing games, adventure games, action games, fighting games, shooting games, simulation games, education games, and so on.

In recent years, many game platforms have been more popular among the users. For example, Sony PSP, Nintendo DS, Sony PS3 and Microsoft Xbox. All of them are researched and developed by the famous software companies. In the game market, Xbox, PlayStation 2 and Game Cube formed the situation of the three kingdoms.

Last week, I found a great website named VRS. To my surprise, there were so many cool gadgets in it. Especially, I found the website of VRS sold a variety of game cards. All of the prices were quite cheaper and every customer could enjoy free shipping. The most important thing was that the games which provided by the game cards were very interesting. Some games are benefit to the humans’ mind.
With the increasing pressure, the game market will face much wider development space.